Special Abilities
Special Abilities are actions in battle which inflict indirect damage on your opponents. Only a few Special Attacks require MP.
| Ability | MP | Used | Effect |
|---|---|---|---|
| Steal | - | 100% halfs each attack | Steals item from opponent. |
| Use | - | - | Use special items. |
| Flee | - | Sometimes Fails | Character runs from the battle. |
| Pray | - | - | All character’s HP is partly restored. |
| Cheer | - | Up to 5 Points | All character’s Strength add Defense are increases by 1 point. |
| Aim | - | Up to 5 Points | All character’s Accuracy increases by 1 point. |
| Focus | - | Up to 5 Points | All character’s Magic and Magic Defence are increased by 1 point. |
| Reflex | - | Up to 5 Points | All character’s Evasion increases by 1 point. |
| Luck | - | Up to 5 Points | All character’s Luck is increases by 1 point. |
| Jinx | - | Up to 5 Points | All opponent’s Luck is decreases by 1 point. |
| Lancet | - | - | Absorbs MP and HP from opponent. Kimahri can learn Enemy Skills. |
| Guard | - | - | Can draws all physical attacks until next round. |
| Sentinel | - | - | Interceptes all attacks on party until next round, also halfs damage. |
| Spare Change | - | - | Through up to 100 000 Gil at an opponent. Damage is 10% of the Gil. |
| Threaten | 12 | - | Inflicts the Threaten status on opponent. |
| Provoke | 4 | - | Inflicts the Provoke status on opponent. |
| Entrust | 8 | - | Gives Overdrive gauge to a teammate. |
| Copycat | 28 | No Overdrive, Summon or Equipment Change. Item only used if one is left. | Imitates the action of the previous character. |
| Doublecast | - | Only if you have enough MP. | Casts two consecutive Black Magic spells. |
| Bribe | - | Amount determined by your HP. | Opponent is bribed to leave the battle and drop items. |
| Pilfer Gil | 20 | - | Steals Gil from opponent. |
| Quick Pockets | 70 | - | Item Command can be used with a short recovery. |