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Overdrive Modes

For a character to learn new Overdrive Modes a character must experience a certain number of situations before they can learn an Overdrive Mode to do with that situation. For example for Wakka to learn Comrade he must be in a battle and see other characters be attacked by enemies 100 times.

Mode Learn Condition Tidus Yuna Wakka Lulu Kimahri Auron Rikku
Ally Character’s turn. 600 500 250 480 300 450 320
Avenger Another Character is KO’d. 100 80 100 150 100 120 90
Comrade Ally attacked by enemy. 300 240 100 100 100 220 100
Coward Character flees battle. 600 900 400 980 700 1 000 450
Dancer Character evades enemy attacks. 250 200 200 300 130 200 200
Daredevil Character battles with 50% or less HP. 170 90 140 150 200 260 110
Healer Character heals ally. 80 60 100 170 100 200 70
Hero Character defeats powerful enemy. (1,2) 50 50 50 70 45 40 50
Loner Character is allown (one per turn). 60 180 110 45 90 35 170
Rook Character uses an effect to prevent or reduce damage from an enemy. 120 110 120 120 120 120 120
Slayer Character defeats opponent. (1) 100 110 90 130 120 80 100
Stoic Character loses HP through enemy attack. (Default) - - - - - - -
Sufferer Character under stats effect on their turn. 120 100 110 130 100 160 125
Tactician Character inflicts negative status effect on enemy. 75 100 80 75 60 110 90
Victim Character suffers a status attack from an enemy. 100 80 100 110 130 120 90
Victor The party finishes a battle victorious. 120 150 160 200 120 200 140
Warrior Character inflicts dammage on enemy. (3) 150 200 160 300 120 100 140
  1. Must deliver the final blow.
  2. With more than 1 000HP.
  3. Not including Overdrive.